![]() The GamePad also supports NFC to allow the system to wirelessly interact with figurines and cards, which was ultimately used for amiibo. This controller would essentially become the Wii U GamePad, which can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad, with a Wii U Pro Controller provided as a more traditional alternative. Game designer Shigeru Miyamoto envisioned the concept of the new system's controller having an embedded touch screen, which was originally going to be a small screen to provide game feedback and status messages to players (similar to the Sega Dreamcast's VMU), but later changed to a full screen that can display a game in its entirety. ![]() Because of the Wii being catered to the "casual" market due to its lack of HD capability and limited network infrastructure, the main focus of the Wii U was to appeal to "core" gamers.
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